Back from MAX 08

Just got back last night from San Francisco and the Adobe MAX conference. It was a great time to meet and connect with my teammates at Universal Mind and to get a good sense of the state of “Adobe” and the software tools and ideas that we use to build interactive experiences.

Some main emphasis during the time was on multi-platform and device platform, social computing. The concept of “multiple screen storytelling experience” caught me and seeking to provide a consistent interface, use, and brand experience across HDTV, laptop, and mobile is a great challenge, but so key to user engagement, comfort and the highly used concept of “stickiness”. I hope to spend a bit of time considering this a bit more, as well as looking to review some of the other topics I ran into:

  • Active Laziness as efficiency
  • Adobe’s Thermo, now Catalyst, Flex prototyping tool
  • The Designer/Developer skills chart
  • Inside 2Advanced
  • InsideRIA’s Panel Discussion

More to come on these topics in the next weeks…